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Re-nourish | Design Sustainably

by karlcow & 2 others

Re-nourish is dedicated to helping the graphic design community grow into a more sustainable industry. Whatever your experience level, you can use our tools and information to expand your knowledge and build a more sustainable practice. Get Started »

HTML Prototyping | Google Groups

by karlcow

Description: Discussion group for designers and developers creating prototypes using purely HTML, CSS, and JavaScript.

Time Inc. Previews Sports Illustrated for E-Readers | Peter Kafka | MediaMemo | AllThingsD

by karlcow

Last month, Condé Nast played show-and-tell with its concept of a digitized magazine. Today it’s Time Inc.’s turn: The publisher is demoing a concept version of Sports Illustrated it says will be able to run on whatever tablet Apple (AAPL) or any else has up their sleeves. Eventually, the publisher imagines that it will port all its titles into the new format, which it says will be ready for primetime by the middle of next year or sooner.

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November 2009

Bulletin April/May 2009

by karlcow

The design of a physical space can and should take advantage of information architecture (IA) deliverables, in particular when designing an integrated model of IA across environments. The user must be able to easily consult technology-dependent environments such as digital media or printed paper catalogs in line with the information flow carried through the website. Conveying the relevance of information to the user/consumer by means of applying IA principles with a view to designing a crisscross-connecting model of human-information interaction is the focus of these studies.

Quince UX Design Patterns Listing

by karlcow & 1 other

This is a simple, HTML-based list of the design patterns

October 2009

September 2009

August 2009

Persona Format - Fluid Project Wiki

by karlcow

This persona format was created to organize information in the Fluid Personas. The format chosen was based on the competitive analysis of many persona examples below.

July 2009

So you wanna be a user experience designer — Step 1: Resources - Pleasure and Pain by Whitney Hess

by karlcow

resources below in what I perceive to be lightest to deepest engagement — publications and blogs, books, local events, organizations, mailing lists, webinars, workshops, conferences, and schooling.

June 2009

May 2009

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